Upon departing from our world, a large tree instantly grew upon his body where it stood for many years and safeguarded the Glass whilst it awaited its next hero. The Knight ran back to help the sprite, and the two of them were able to fend off the oncoming evil and seal off the passage to the clearing however, the champion was injured badly and was unable to remain alive for much longer. Meanwhile, the Knight and castle-folk who managed to escape had found refuge in a clearing in the trees. Unable to find the treasured item, the sprites sent out their great champion, who was powered by his own Glass Relic, in order to fend off the evil beings. The peace across Moss, which had settled across the land had been broken in just one night – first, the king was killed and then the castle was ransacked by a horde of evil beings as they searched for the fabled Glass Relic. Also explained is the fact that this story isn’t ours alone for we are tied to another on this amazing journey we are about to undertake. We are introduced as ‘the reader’ and our role is briefly explained. You carefully turn the page, with the DS4 controller, and our story begins with a single narrator taking us through a picture book. Moss begins with you sat in a great hall, or a library, with a giant storybook, laid out in front of you. You begin simply reading a book in a large room – even the cut-scenes are fully immersed!
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